Four handcrafted rooms. Private event packages. Gift cards. Everything you need to plan the perfect escape.
The Experiences
Mystery • Occult • Deduction
Aldric Voss, reclusive alchemist and rumored practitioner of forbidden arts, has vanished from his locked laboratory. His final experiment, a compound that could theoretically halt the aging process indefinitely, is still active in the crucible. If it reaches the wrong hands, or simply boils over unattended, the consequences for the city below will be catastrophic. You have sixty minutes to find the failsafe, contain the experiment, and discover what really happened to Voss.
This room blends alchemical symbolism with genuine logical deduction. Expect encoded manuscripts, chemical interactions, and a final sequence that ties every puzzle together in a satisfying reveal.
Puzzle Types
Thriller • Teamwork • Under Pressure
The plan worked. Your crew cracked Meridian Bank's inner vault, bypassed the pressure sensors, and made it to the cash. The problem: the silent alarm tripped on the way out and you have less than sixty minutes to find the emergency exit through the back offices before the police cordon closes around the block. The vault door locked behind you. Your only way out is forward.
The Heist is our most accessible room, designed for first-timers and large groups who want a high-energy, collaborative experience. Puzzles prioritize teamwork over solo genius. The satisfaction-to-difficulty ratio is the highest of any room we've built.
Puzzle Types
Paranormal • Victorian • Atmospheric
The medium Elara Vane held a private sitting at 14 Harrow Street for a grieving family hoping to contact their daughter. Three hours later, the family fled. Elara never came out. The house has been sealed ever since. Investigators who entered reported experiencing things they couldn't explain and refusing to elaborate further. You're going in anyway. The spirit of Clara Harrow is still there. She has something to tell you. She also has sixty minutes of your undivided attention whether you like it or not.
Our most atmospheric room. Expect darkness, temperature shifts, and moments designed to make you genuinely uncertain. This is not a jump-scare haunted house. The fear is slower and stranger than that.
Puzzle Types
Ancient Egypt • Archaeology • Peril
The excavation team broke through the final seal at 6am. By 6:14, three of them were gone. The fourth radioed one word before the connection died: "Run." The entrance has collapsed. Your team is the only group within range and the only people who know what was found inside. You have sixty minutes to interpret what the archaeologists discovered, decode the Pharaoh's warnings, and use his own mechanisms to find the hidden exit before whatever woke up in that chamber finds you first.
Our hardest room by every metric. Complex puzzle chains where you won't see the connection until you're halfway through it. Designed for groups that have completed multiple escape rooms and want a genuine challenge. Beginners are welcome, but come ready to fail gracefully.
Puzzle Types
Groups & Events
Every package includes a private room, a dedicated Game Master, and a post-game debrief. Contact us to customize anything.
8–40 participants • Multiple rooms available
Up to 8 players • Any room
Up to 8 players • Any room
2–4 players • Any room
Gift an Adventure
Give someone the best two hours of their month. Gift cards are available in any amount and can be used toward any room booking. No expiration, no fees.
Available to purchase online or at the front desk. Digital delivery available for last-minute gifting. We'll send a formatted confirmation they can screenshot and present at check-in.
For the Regulars
Play all four rooms at a reduced rate and get priority booking for new room openings. Season passes are per-person and valid for 12 months from date of purchase.